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Cream of the Crop 21
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Cream of the Crop 21 (Terry Blount) (October 1996).iso
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GAME.MAK
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1996-04-17
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=Game - Win32 Debug
!MESSAGE No configuration specified. Defaulting to Game - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Game - Win32 Release" && "$(CFG)" != "Game - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Game.mak" CFG="Game - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Game - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Game - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Game - Win32 Debug"
RSC=rc.exe
MTL=mktyplib.exe
CPP=cl.exe
!IF "$(CFG)" == "Game - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release
ALL : "$(OUTDIR)\Game.exe"
CLEAN :
-@erase "$(INTDIR)\animation.obj"
-@erase "$(INTDIR)\Error.obj"
-@erase "$(INTDIR)\Game.obj"
-@erase "$(INTDIR)\Game.pch"
-@erase "$(INTDIR)\Game.res"
-@erase "$(INTDIR)\GameFrame.obj"
-@erase "$(INTDIR)\SpaceApp.obj"
-@erase "$(INTDIR)\SpaceFrame.obj"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(OUTDIR)\Game.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MT /W3 /Gi /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /c
CPP_PROJ=/nologo /MT /W3 /Gi /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
"_MBCS" /Fp"$(INTDIR)/Game.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/"\
/c
CPP_OBJS=.\Release/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/Game.res" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Game.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 ddraw.lib dsound.lib winmm.lib /nologo /subsystem:windows /machine:I386
# SUBTRACT LINK32 /profile
LINK32_FLAGS=ddraw.lib dsound.lib winmm.lib /nologo /subsystem:windows\
/incremental:no /pdb:"$(OUTDIR)/Game.pdb" /machine:I386\
/out:"$(OUTDIR)/Game.exe"
LINK32_OBJS= \
"$(INTDIR)\animation.obj" \
"$(INTDIR)\Error.obj" \
"$(INTDIR)\Game.obj" \
"$(INTDIR)\Game.res" \
"$(INTDIR)\GameFrame.obj" \
"$(INTDIR)\SpaceApp.obj" \
"$(INTDIR)\SpaceFrame.obj" \
"$(INTDIR)\StdAfx.obj"
"$(OUTDIR)\Game.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Game - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
OUTDIR=.\Debug
INTDIR=.\Debug
ALL : "$(OUTDIR)\Game.exe" "$(OUTDIR)\Game.bsc"
CLEAN :
-@erase "$(INTDIR)\animation.obj"
-@erase "$(INTDIR)\animation.sbr"
-@erase "$(INTDIR)\Error.obj"
-@erase "$(INTDIR)\Error.sbr"
-@erase "$(INTDIR)\Game.obj"
-@erase "$(INTDIR)\Game.pch"
-@erase "$(INTDIR)\Game.res"
-@erase "$(INTDIR)\Game.sbr"
-@erase "$(INTDIR)\GameFrame.obj"
-@erase "$(INTDIR)\GameFrame.sbr"
-@erase "$(INTDIR)\SpaceApp.obj"
-@erase "$(INTDIR)\SpaceApp.sbr"
-@erase "$(INTDIR)\SpaceFrame.obj"
-@erase "$(INTDIR)\SpaceFrame.sbr"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\StdAfx.sbr"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\Game.bsc"
-@erase "$(OUTDIR)\Game.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /Zi /Od /Gf /Gy /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /c
CPP_PROJ=/nologo /MDd /W3 /Gm /Gi /GX /Zi /Od /Gf /Gy /D "WIN32" /D "_DEBUG" /D\
"_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Game.pch"\
/Yu"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\Debug/
CPP_SBRS=.\Debug/
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/Game.res" /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Game.bsc"
BSC32_SBRS= \
"$(INTDIR)\animation.sbr" \
"$(INTDIR)\Error.sbr" \
"$(INTDIR)\Game.sbr" \
"$(INTDIR)\GameFrame.sbr" \
"$(INTDIR)\SpaceApp.sbr" \
"$(INTDIR)\SpaceFrame.sbr" \
"$(INTDIR)\StdAfx.sbr"
"$(OUTDIR)\Game.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 ddraw.lib dsound.lib winmm.lib /nologo /subsystem:windows /profile /debug /machine:I386
LINK32_FLAGS=ddraw.lib dsound.lib winmm.lib /nologo /subsystem:windows /profile\
/debug /machine:I386 /out:"$(OUTDIR)/Game.exe"
LINK32_OBJS= \
"$(INTDIR)\animation.obj" \
"$(INTDIR)\Error.obj" \
"$(INTDIR)\Game.obj" \
"$(INTDIR)\Game.res" \
"$(INTDIR)\GameFrame.obj" \
"$(INTDIR)\SpaceApp.obj" \
"$(INTDIR)\SpaceFrame.obj" \
"$(INTDIR)\StdAfx.obj"
"$(OUTDIR)\Game.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "Game - Win32 Release"
# Name "Game - Win32 Debug"
!IF "$(CFG)" == "Game - Win32 Release"
!ELSEIF "$(CFG)" == "Game - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\ReadMe.txt
!IF "$(CFG)" == "Game - Win32 Release"
!ELSEIF "$(CFG)" == "Game - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Game.cpp
DEP_CPP_GAME_=\
".\animation.h"\
".\Game.h"\
".\GameFrame.h"\
".\StdAfx.h"\
{$(INCLUDE)}"\ddraw.h"\
!IF "$(CFG)" == "Game - Win32 Release"
"$(INTDIR)\Game.obj" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"\
"$(INTDIR)\Game.pch"
!ELSEIF "$(CFG)" == "Game - Win32 Debug"
"$(INTDIR)\Game.obj" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"\
"$(INTDIR)\Game.pch"
"$(INTDIR)\Game.sbr" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"\
"$(INTDIR)\Game.pch"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\StdAfx.cpp
DEP_CPP_STDAF=\
".\StdAfx.h"\